Indiana Tech has selected Geoffrey Wright to lead its eSports program.
Wright is a 2016 graduate of Georgia Southern University of Statesboro, Georgia, and a veteran of organized gaming. During his junior year at GSU, Wright joined the Southern Collegiate Gaming Association and started competing at the collegiate level. He also served as president of the organization, running day-to-day activities and organizing fundraisers, viewing parties and charity tournaments. Also, while attending Georgia Southern, Wright formed the GATA eSports team at the university. After college, he assisted former teammate John Marvin in coaching and managing a challenger team that entered the NA Challenger Series Qualifier. The team finished in the top eight.
“We are extremely pleased to have Geoffrey on board as our new head coach,” said Kyle Klinker, Indiana Tech Recreation and Community Life Coordinator. “Geoffrey brings passion, leadership and superior in-game knowledge to our program. His previous experiences in the eSports industry and collegiate field will be instrumental to the development of our eSports student-athletes.”
Wright is originally from Nova Scotia, Canada. He moved with his family to Georgia when he was four. In addition to gaming, Wright likes to play the ukulele and Ultimate Frisbee, and he is a support main in League of Legends. His other favorite games are Elder Scrolls, Terraria and CSGO.
In August 2016, Indiana Tech announced it was taking its electronic sports initiative to a new level by launching a varsity eSports program and offering students scholarships to compete in League of Legends and Hearthstone. Since then, Indiana Tech and five other institutions have been instrumental in forming the National Association of Collegiate eSports (NACE), which is comparably the NCAA of video gaming. NACE will provide structure to collegiate eSports; the organization will develop rules and regulations for academics and transferring students, much like the NCAA or NAIA. It will also develop a league setting for competition and tournaments. NACE has grown to 30 members, which accounts for 90 percent of all varsity eSports programs in the country.